Action at St. Martin is the third chapter of Brothers in Arms: Earned in Blood. It introduces Friar as an important character in the game.
Hartsock awakens to find out that some men from the 82nd Airborne have been found and are severely wounded. They desperately need his help and courage to survive.
Secure the church Edit
The church in St. Martin-de-Varreville was believed to contain a German aid station, and was a key early objective for the 502nd.
Defend the church Edit
The artillery bombardment at Utah Beach flushed the enemy out of their fortifications and forced them to retreat back through St. Martin-de-Varreville.
Marshall: So you followed Lt. Col. Cassidy to his command post?
Hartsock: Yes, sir, I was trying to get word on Baker's location. I guess I got a little sidetracked.
Marshall: How so?
Hartsock: Well, in my experiences in the Army, sir- if you stand around long enough someone will send you somewhere. -And it's never a nice somewhere.
Doyle: Hey corporal, fall asleep? I scouted up ahead: we're in a bit of a pickle here. The good news is I managed to find some of my boys from 82nd. Still trying to round 'em up for the big push to St. Sauveur. This isn't even our sector.
Paddock: Yeah you're supposed to be finding some castle on the road to Cherbourg.
Doyle: Well, There's the bad news. They're banged up pretty bad. With any medical supplies, it's not looking good
Cassidy: Corporal, Sgt Bixby from second squad was killed this morning in the drop. Private err...
Friar: Err, Friar, sir.
Cassidy: Friar here was with him. I was told the Krauts have a makeshift aid station at the church at St. Martin. Bring all the bandages and plasma you can find. We need it now corporal, these men can't wait.
Doyle: Hartsock. Save my friends.
Hartsock takes command of Paddock and Friar and proceeds past the road ahead, they saw Germans at the farm fields and engaged them. After clearing the German riflemen, they proceed further into the town. Clearing corners one by one, the Germans garrisoned within the town were alerted of the enemy presence and started engaging Hartsock's squad. Hartsock ordered his team to pin down the Germans while Hartsock flanks the around to route the Germans.
After Hartsock flanked and eliminated the group of Germans, they kept moving down the road neutralizing the Germans they encounter. Advancing throughout the surrounding roads, houses and farmsteads near the St. Martin Church and killing the Germans on the way. Eventually, Hartsock and his squad took out the last of the German defenders, checking the Church's interiors to find wounded German soldiers and a handful of medical supplies. Soon after, planes can then be heard flying overhead. Doyle immediately shows up to notify Hartsock.
Doyle: Those must be Navy guns! Our boys must be landing soon! Brace yourself Red, I'm sure those sailors can aim!
The planes start bombing the area blasting smoke and dust all around the church.
Doyle: That shelling is going to put a hell of alot of krauts this way. I'll stick with you corporal.
After the bombing, Hartsock and the other paratroopers went outside the Church and Paddock went to man the MG42. With St. Martin still under heavy artillery barrage, Germans starts to come down from the road ahead and is instantly suppressed by the MG42 fire, Friar spotted a flanking enemy squad to the left and engages them along with Doyle. After quelling the retreating German troops, the paratroopers immediately went around to clear out the last of the German stragglers. After the shelling stopped, two other men that were sent by Cassidy: Paige, and Campbell, finally showed up.
Campbell: Red! Cassidy sent three of us down here to help secure the area. That shelling gave us quite a scare.
Paige: Looks like he already secured it.
Campbell: Yeah, I see that! Well the Colonel also sends word that Mac is on the road to Exit 4. We'll bring the supplies back,Red;you go on ahead.
The scene transitioned into another setting where Hartsock can be seen running down the path towards Exit 4 to regroup with his squad, the latter being discussed by Hartsock and Marshall in the present.
Marshall: So you didn't tell Sgt. Baker any of this when you linked up with him? Why not?
Hartsock: I told him I'd had a rough morning.
Marshall: Why didn't you report all of this to him?
Hartsock: He-- he had this look on his face when I caught up with them. Like anything I said would topple him. It wasn't the Baker any of us remembered.
The scene focused on Leggett noticing Red's presence.
Leggett: Unless of course they find us.... Is that Red?
- Colonel S.L.A. Marshall
- Lieutenant Colonel Patrick Cassidy
- Staff Sergeant Gregory Hassay
- Sergeant Matt Baker
- Sergeant Bixby (Mentioned,KIA)
- Sergeant Craig Lewis (Wounded)
- Corporal Jacob Campbell
- Corporal Seamus Doyle
- Corporal Joseph Hartsock (Playable)
- Corporal Franklin Paddock
- Private First Class John Kings (Wounded)
- Private First Class Kevin Leggett
- Private First Class Willliam Paige
- Private Boyd (Wounded)
- Private Derrick McConnell
- Private Dean "Friar" Winchell
American Weapons Edit
German Weapons Edit
Assault Team: Edit
- Cpl. Paddock - M3 Grease Gun
- Pvt. Winchell - M1A1 Carbine
- Cpl. Doyle - M1A1 Carbine
The Dialogue Creation Process - Easy EditFrom concept to completion, character and story development is a complex and involved process. The story's foundation is the actual events that took place in WWII, so a rough outline was created with the collaboration of the key developers. Here, writer Micheal Neumann and historical director Colonel John Antal discuss the authenticity of the script.
Writer Micheal Neumann discusses a scenario with lead level designer Erik Doescher. Throughout the process, writers constantly interact with content developers because the story has to be integrated with the missions and the creation of custom animation and content needs to be achievable.
In addition to the planned script, dynamic dialogue systems are planned out, and each character is given a voice to suit their character and their role in the story. Here, programmer Ryan Conlon associates a character's phrases to dynamic in-game behaviors and actions.
When the script is complete and the characters' voices have been cast, recording begins in the studio. Typically, several pick-up sessions are planned that allow new lines to be added or timing or inflection to change after the first recordings are implemented in game.
Here, Audio Director David McGarry cuts and edits dialogue to be used in the game. Because there are tens of thousands of spoken lines in Brothers in Arms Earned in Blood, the editing process requires many engineers and takes hundreds of man hours to complete.
In order to make the characters' mouths move correctly when speaking the lines, the final audio data is analyzed and interpreted by a sophisticated program. The program looks at the wave form and makes decisions about what shape a human mouth has to form in order to generate that kind of sound.
Once all audio editing and lip-syncing have occurred, level designers may reference the dialogue in the game. Here, designer Dorian Gorski works out the blocking and timing of a dialogue sequence in the game.
The final step is what we call "mixdown." Audio engineer David McGarry listens to the final implementation of audio and adjusts audio levels and dynamic settings including roll-off over distance, ambient reverb, Doppler effects and the like so that the game sounds as realistic as actual combat in 1944 Normandy.
The M3 "Grease Gun" - Normal EditThe M3 submachine gun, nicknamed the "grease gun", was issued to soldiers in 1942 by the United States Army. Soldiers coined the nickname due to the weapon's unique look and design feature of containing a gun oil reservoir in the base of the grip.
The M3 and later improved M3A1 (1944) were developed and manufactured by General Motors Corp. The weapon's small, compact design made it ideal for the tankers and mechanized infantry men of WWII.
Designed specifically as a low cost substitute for the Thompson submachine gun, the weapon proved to be both durable and reliable on the battlefield. The weapon features a gas-operated blowback design which allows it to fire approximatley 350 to 460 rounds per minute.
Other features of the M3A1 include a retractable stock (1), 30 round box magazine (2), a built in gun oil reservoir and applicator (3), and an ejection port cover to keep dirt out of the receiver (4).
Additionally, the stock functioned as a wrench for removing the barrel (5), a magazine loader by using a small L-shaped bracket welded at the rear (6), and a cleaning tool for the bore (7).
St. Martin de Varreville - Difficult Edit
Marshall (V.O.) Edit
So you followed Lt. Col. Cassidy to his command post?
Hartsock (V.O.) Edit
Yes, sir, I was trying to get word on Baker's location. I guess I got a little sidetracked.
Doyle leads Hartsock into the farmhouse where a few wounded men are on the floor barely bandaged, clearly in pain.
Well. There's the bad news. (a beat) They're banged up pretty bad. (a beat) Without any medical supplies... (a beat, sullen) It's not looking good.
Friar here was with him. I was told the Krauts have a makeshift aid station at the church at St. Martin. Bring all the bandages and plasma you can find. We need it now corporal, these men can't wait.
Sgt. Forbes came to him again. He said he had tried to stop Brandenberger's bleeding but couldn't. The bone was shattered. The arm held together by only a few shreds of flesh. He couldn't get into the wound with compresses and he had no plasma.
He had a vague memory of having passed a bundle that looked like a medical bundle.
Lieut. Evers came back wounded and within the hour, Capt. Fitzgerald, still clinging to life, and the other wounded from Foucarville were brought in on the meat wagon along with Capt. Choy. Cassidy had put another wagon into his collecting service; there were supply bundles scattered all over the countryside, and he sent the men out to see what they could find.
Sgt. Matt Baker - Authentic EditMatt Baker is the son of Captain Joseph and Julia Baker and was born at Fort Benning, Georgia, on February 22, 1923. His parents divorced in 1927 when Matt was only four. Julia came from a wealthy family and military life did not agree with her. Captain Baker continued to be assigned around the world in the U.S. Amry [posts in the US, Panama and China]. Matt Baker grew up in St. Louis and only saw his father on rare visits and though letters.
When Matt was in High School, he became close friend with George Risner. They both graduated from High School in 1941 and enlisted in the US Army on June 9, 1942, the day after graduated from High School. They went to basic training together, and both wanted to join the paratroops. Unfortunately, George broke his leg in basic training and was cycled to a later training class.
Matt volunteered for the paratroops, trained at Fort Benning, and was eventually assigned to the 502nd Parachute Infantry Regiment of the 101st Airborne Division. Two weeks before D-Day, Sergeant Saunderson, the squad leader of 3rd Squad, 3rd Platoon, broke his leg in a practice parachute jump. Platoon Sergeant "Mac" Hassay promoted Corporal Matt Baker to Sergeant and placed Matt in charge of the 3rd Squad.
Difference in the PS2 version Edit
- The three wounded 82nd Paratroopers uses Boyd's head model and is a rank of Lieutenant, whilst the other two are both using Lewis' head model and is ranked Sergeant.
- Friar, Doyle and Cassidy carry M3 Grease Guns.
- The M1911 that can be picked up is not available.
- Doyle wears the Heart symbol of the 502 P.I.R on his helmet.
- The covered dead bodys & "other stuff" are absent.