- "In the plane, just before we jumped, I finally came to the conclusion that I had to swallow my fears, take charge, and lead these men. It seems fate has a dark sense of humor. I'm a man with hell standing between me and my men. No matter. Not even hell will stop me."
- — Baker's Monologue
Ambush at Exit 4 is the fourth chapter in Brothers in Arms: Road to Hill 30 and it introduce the gameplay of squad command.
- 1 Summary
- 2 Plot
- 3 Objectives
- 4 Characters
- 5 Weapons
- 6 Teams
- 7 Walkthrough
- 8 Transcript
- 9 Extras
- 10 Gallery
- 11 Difference in the PS2 Version
Summary[edit | edit source]
Scattered from the rest of his men, Sgt. Baker and Cpl. Hartsock must attempt to link up with the 4th Infantry Division at Utah Beach...
Plot[edit | edit source]
Baker, Mac and Leggett is at a small farm discuss about their missing squad mates and soon Red appears to them and glad to see them. Mac then order Baker along with Red to reach Exit 4 of Utah Beach to link with 4th Infantry Division to regroup and resupply while Mac and Leggett takes a detour to try and find the other squad members of their own. Baker and Red soon go through the area as small German conscripts squad provide obstacle to their objective but they are taken out with the 4 Fs, including a small mortar team. As they nearly reach their objective, they met Allen and Garnett and help them to clear the Germans retreating from the beach with the Browning machine gun mounted. 14 Germans conscripts tries to escape the carnage but Baker and his men mowed them down. They soon meet up with Mac and Leggett and rest up Utah Beach for awhile for resupply. While they rest at the beach, Leggett gave a quote which relates the situation that they are in.
Objectives[edit | edit source]
Link up with 4th Infantry Division at the beachhead[edit | edit source]
The 4th ID will land at any minute at Exit 4 of Utah Beach. Expect lots of German Conscripts to be streaming inland from the beach.
Characters[edit | edit source]
- Staff Sergeant Gregory Hassay
- Sergeant Matthew Baker (Playable)
- Corporal Joseph Hartsock
- Private First Class Kevin Leggett
- Private Larry Allen
- Private Michael Garnett
Weapons[edit | edit source]
American Weapons[edit | edit source]
German Weapons[edit | edit source]
Teams[edit | edit source]
Fire Team:[edit | edit source]
- Cpl. Hartsock - M1A1 Carbine
Walkthrough[edit | edit source]
You start the chapter with a tutorial on how to play with a team and its usage. After this, you will enter combat with 2 Germans. Always make sure your team take cover and suppress any enemy so you can flank them in the process. It is also recommended to switch your pistol with a Kar 98k but it is optional. You will hear a mortar fire but it won't harm you and can easily kill the crew.
Next you face a 2 layer German team defense, you can try and kill the Germans heading to cover. If not, use the 4 Fs to kill them. Be careful with the last squad as he will throw a grenade as he see you flank. Then meet up with Allen and Garnett for a cutscene and later you will mount a machine gun to fend off the German wave. Make sure you place Red in proper cover.If there is remaining Germans in cover that your machine gun can't reach, assault with Red and you provide suppression fire. After this, go to Mac to finish the mission.
Transcript[edit | edit source]
- Main article: Ambush at Exit 4/Transcript
Extras[edit | edit source]
German Army Ost Battalions - Col. Antal Briefing - Easy[edit | edit source]
Ost Battalions, from the German word Ost or East, were troops drafted into German service from prisoners captured from the Soviet Army.
Most of these soldiers were from Asian Russia, North Africa, Russia, Ukraine, the Muslim Republics of the Soviet Union, and other places the Germans had conquered.
The Ost Battalions in the Normandy area on D-Day were from the 709th and 243rd Static Divisions.
The quality of these troops was so low that the German Army had no chance to implement a defense in depth and fixed these men to fight from prepared positions that guarded the beaches.
The German strategy was to use the Ost Battalions to defend from fixed positions and German NCOs were ordered to shoot their own men if they tried to run away.
60 Years Later - Gearbox at Exit 4 - Normal[edit | edit source]
Looking North along Utah Beach standing at Exit 4. Photograph by Art Director Brian Martel.
Artist, Jen Wildes, pauses on the causeway where German troops fleeing Utah Beach were ambushed by US paratroopers. Exit 4 is in the distance.
The German casement at Exit 4 on Utah Beach survives the war and 60 subsequent years of weather and tourism.
Art Director, Brian Martel and designer, Erik Doescher step up to see the same view that Sgt. Baker has of the Utah Beach invasion in the game.
Today, Exit 4 has a memorial that honors the paratroopers and infantry that linked up here. Col. Antal pauses at the memorial to take notes.
On the 60th anniversy of D-Day, all that remains of the Exit 4 barricade seawall of Utah Beach are pieces of rusted metal buried in the sand
Link Up with 4th Infantry Division - Col. Antal Briefing - Difficult[edit | edit source]
The primary mission of the 101st Airborne was to support the landing of the U.S. 4th Infantry Division at Utah Beach.
At 6:30am, the American 4th Infantry Division landed on Utah Beach.
The 4th Infantry Division linked up with the 101st Paratroopers early on D-Day and quickly move inland.
In Brothers in Arms, the squad ambushes the Germans streaming away from Utah Beach along Exit 4.
Today, a monument exists at Exit 4 to commemorate the landing of the Allied forces, which included the free French soldiers who participate in the liberation of their country.
The M1 Garand Rifle - Col. Antal Briefing - Authentic[edit | edit source]
This is the U.S. M1 Garand Rifle.
General Patton called the M1 Rifle "The greatest battle implement ever devised."
The M1 Garand was the standard weapon of the US infantry soldier in World War II.
The M1 is semi-automatic. It is a gas-operated, self loading shoulder-fired weapon.
The ammunition is held in the clip of 8 30-caliber cartridges.
In the hands of a well-trained soldier, the M1 Garand could fire as fast as the trigger could be pulled, until all eight rounds were expended.
The M1 Garand provides your fire team in Brothers in Arms with accurate, long-range fire power.
Gallery[edit | edit source]
Difference in the PS2 Version[edit | edit source]
- Mac is equipped with an M1 Garand while Leggett is using an M1 Carbine.
- When Leggett was talking in one instance, a drama song is playing.
- The Browning 30.cal has been replaced with an MG 42