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Marshall: "Night mission?"
Hartsock: "Night mission. The 101st was massing up for the big push up the causeway. Sergeant Hassay sent me with three guys to check out a bombed chateau. We needed it for an aid station. I had Desola, Allen, and Garnett."
Marshall: "Were there any other Sergeants or officers around?"
Hartsock: "No, it was just us; stragglers were showing up all the time, but 3rd platoon lost half its sergeants the first day. I guess that expedited my promotion."
—Hartsock Interview

Château Colombières is the 6th chapter of Brothers in Arms: Earned in Blood. This is the last mission with Allen, Garnett and Desola fought in this game.

Summary[]

Cpl. Hartsock takes a small side mission to a bombed out château near St. Come-du-Mont. He has a few familiar faces along to guide him.

Plot[]

Red, Desola, Allen and Garnett are sent to secure the chateau which is heavily bombarded by the Allies and need use of a medical aid station. Red mentioned the lack of Sergeants in the platoon which Baker left, he also felt saddened as this is the last mission they were together before Allen and Garnett died next morning and Desola died day after. Red gets back to his story.

At the entrance of the chateau, Garnett disappointed that the chateau is blown to pieces and had bring extra ammo being a recon/scout mission. Allen is thinking about the situation of war with Desola wanting to complete as fast as possible. Red's team headed to the chateau and encounter German defenders guarding the gate including a MG. After clearing the outskirts, Red head towards a hole on the flank of the gate and attack the Germans in the chateau.

After clearing the chateau, they headed outside to see a M5 Stuart comes to support them. It is revealed that the tank have the same objectives as Red. They join to clear the surrounding of the chateau of Germans who are prep with Panzerfaust and MGs.

Once the surroundings are cleared, they head back to the entrance and find a counterattack with a tank and mortar. With the help of the tank, they managed to defeat them easily. Baker arrived with the squad's Opel Blitz and told them to enter the truck as the mission is completed.

Objectives[]

Secure the Chateau[]

The Château Colombières was heavily bombed leading up to the invasion, and would later be used as a medical aid station for the Allies.

Defend the Chateau[]

The Château Colombières was heavily bombed leading up to the invasion, and would later be used as a medical aid station for the Allies.

Characters[]

Weapons[]

American Weapons and Vehicles

German Weapons and Vehicles

Teams[]

Fire Teams[]

  • Pvt. Desola - M1A1 Thompson
  • Pvt. Allen - M1 Garand
  • Pvt. Garnett - M1 Garand

Tank[]

  • Sgt. Kelly - M5 Stuart

Transcript[]

Main article: Château Colombières/Transcript


Talking to Squadmates[]

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Extras[]

The Chateau, Then, Now and In-Game[]

The Chateau (1)

The Chateau Colombieres was used by German officers as a headquarters during the occupation. So, it became a choice target for artillery and naval shelling as the D-Day battles raged on. In this photo, taken a few days after the events that are recreated in the game, the US paratroopers had not only captured the chateau but had begun to use it as an aid station for collecting and treating paratrooper casualties.

The Chateau (2)

During the fight, the Chateau was continuously pounded by shelling from both sides as it changed hands. The amount of damage it sustained during the fighting necessitated the eventual demolition and rebuilding of the place.

The Chateau (3)

The reconstructed Chateau bears some similarity in style to the original, demolished building but has lost some notable features. Specifically, the distinctive tall center roof and the side stone tower were lost forever. This photo was taken by the Gearbox survey team in early 2005.

The Chateau (4)

For Brothers in Arms Earned in Blood, Gearbox was careful to note the differences between today's architecture and the building that stood in 1944. this image of the Chateau Colombieres from the game bears much resemblance to the historical photos.

The Chateau (5)

Another photo of the Chateau Colombieres from the game. Note the damaged portion of the building on the left and how the battle-stripped trees obscure the view.

The Chateau (6)

An historical photo of the chateau reveals damage to the structure of the building and the trees.

The Chateau (7)

The side building to the chateau only needed to have its roof replaced after the war. This photo was taken in June 1944 after the US paratroopers had seized final control of the buildings.

The Chateau (8)

The side building recreated in the game reveals German vehicles and equipment as was typically stocked around the barracks and officer HQ's during the occupation.

The Chateau (9)

Today, the side building is still the original structure. Only the roof has been replaced. Look at this slide and the previous two to see how the building looked then, now and in the game.

Allen and Garnett Death Certificates[]

Allen and Garnett Death Certificates (1)

Pvt. Allen and Pvt. Garnett are two members of Cpl. hartsock's fire team in Sgt. Baker's squad. When they died near St. Come-du-Mont, Hartsock's team was gutted. Allen and Garnett were inseparable even as they were killed in action.

Allen and Garnett Death Certificates (2)

This letter, from Garnett's mother to Allen's mother, is indicative of the kinds of communication loved ones back home would share with one another when looking for answers and consolation in their grief.

January 9, 1945

Dear Mrs Allen,

I appreciate your interest in helping me piece together to our boys those many months ago. I've now received three telegrams from the Army and did not learn much in the way of details until the latter. I'm not entirely sure how much information they've released to you either, but I am convinced our boys died together and that's the way they had wanted it.

I've now received many pictures of our boys together from some of other sons in the company. They also sent letters that contained their own sense of bereavement for the loss of Larry and Micheal, but did manage to assure me of our boys' bravery in the face of the enemy. They did however keep all details surrounding how they were actually killed completely withdrawn. I am now feeling that we may never know what exactly happened, only that they died defending a friend name Pvt. Kevin Leggett who unfortunately was killed only a few days later at a battle outside of Carentan, France.

It is becoming increasingly difficult to fall asleep at night without thinking of Micheal's face those last few days before he left. I'm sure you share my grief with the loss of Larry.

I hope you and Mr. Allen are doing well, we are all about as usual.

Sincerely,

Mrs. Caroline Garnett

Recreating the Weapons of 1944[]

Recreating the Weapons of 1944 (1)

Creating the weapons seen in Brothers in Arms Earned in Blood is both a laborious and time-consuming process.

Recreating the Weapons of 1944 (2)

The creation of a single weapon may take upwards of 4 weeks and requires the talents of artists, animators, programmers and audio engineers.

Recreating the Weapons of 1944 (3)

To begin the process, extensive research is done on the history and operation of specific World War II era weapons. this include books, photographs, and in some cases, hands on familiarization with the actual weapons.

Recreating the Weapons of 1944 (4)

Once all the necessary reference materials are gathered, a 3rd artist begins to construct the weapon on the computer.

Recreating the Weapons of 1944 (5)

Using specific measurements and comparing the 3D model to actual photo references, the weapon is shaped by manipulating thousands of 3D generated triangles.

Recreating the Weapons of 1944 (6)

As the weapon begins to take shape, another artist prepares the weapon to be textured.

Recreating the Weapons of 1944 (7)

Using photo references, the texture artists map these images onto the 3D model, giving it a life-like look.

Recreating the Weapons of 1944 (8)

Once approved the 3D weapon model is then handed off to an animator.

Recreating the Weapons of 1944 (9)

Armed with the experience of actually firing and operating WWII era weapons, the animator makes the 3D model function and feel just like it did in 1944.

Recreating the Weapons of 1944 (10)

After the completion of the animations, the weapon is then handed off to an audio engineer. The audio engineer will record and \or create sounds to be used with the weapon model and animations.

Recreating the Weapons of 1944 (11)

Once all of the assets are created, the weapon is now ready to be integrated into the game code. A programmer now takes the completed 3D model and creates the functions and routines necessary for the weapon to work in the game.

Recreating the Weapons of 1944 (12)

Finally, with the weapon integrated into the game code, it is thoroughly tested to guarantee quality and authenticity. All bugs and\or tweaks are noted and the weapon is then put back through the process to fix the issues.

Recreating the Weapons of 1944 (13)

While long and tedious, the weapon creation process guarantees that Brothers in Arms has the most authentic and realistic weapons found in any World War II shooter.

EIB Art Department[]

EIB Art Department (1)

Earned in Blood Art Department

EIB Art Department (2)

Earned in Blood Art Department

EIB Art Department (3)

Earned in Blood Art Department

Gallery[]

Trivia[]

  • This chapter is last night before Buying the Farm events.
  • The only level you don't command characters from Earned in Blood.
  • This is the last mission where you order around Allen, Garnett & Desola.
  • A Walther P38 pistol can be found on a table inside the burning chateau.

Difference in the PS2 Version[]

  • Desola uses a B.A.R.

Sources[]

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