Hell's Corners is the 5th chapter of Brothers in Arms: Earned in Blood.

Introduction Edit

After taking Vierville, Hartsock and both 2nd and 3rd squad push on to the Barquette Locks to assist Col. Johnson.

Objectives Edit

Mark all supply bags with smoke flares Edit

Supply air drops were called in by radio. Paratroopers used distinctly colored orange smoke grenades to mark their positions.

Rendezvous with Colonel Johnson Edit

Colonel Johnson and his men were dug in around the Barquette Locks since the first night of the invasion - isolated and battered by mortar and artillery fire.

Secure the cross roads Edit

The crossroads came to be known as "Hell's Corners".

Eliminate all Germans on Colonel Johnson's left flank Edit

Colonel Johnson couldn't move and risk revealing his weak position - holding the left flank became essential to successfully bluffing the Germans into thinking that they were a stronger force.


Hartsock's introductionEdit

Hartsock: We spent most of the night near a village called Hiesville. After some rummaging, I found a BAR in the back of a crashed glider. Belonged to a guy named Hardigan.

Marshall: How do you know that?

Hartsock: He was holding it. It's amazing how few dead bodies you have to see before it stops affecting you.


Marsh: There's no way were getting this out

Garnett: It seems Baker's all to willing to send us out on these wild goose chases. Would it kill him to give us a map?

Paddock: What's up with Baker anyway? Always seemed to be alone, scared off and shit.

Desola: He's always been like that! We'd play Baseball or whatever in England- -Not Baker.

Marsh: I don't think were getting that hunk of crap out of the mud anytime soon.

Friar: We should think of something fast before they realize where we are.

Desola: Where the hell is Allen? He never misses a Baker goose chase.

Garnett: He's stuck loading trucks for the push into St. Come Du Mont. He's on Mac's shit list. Actually, I think he is Mac's shit list.

Campbell accidentally slips into a big water puddle.

Garnett: Follow the gunfire! That's how you can always find us!

Campbell: Got word you guys were on your way. Colonel Johnson sent me to find you.

A mortar explodes not to far off from their hiding place.

Campbell: Fucking Germans! Krauts are attacking Locks & tore us to pieces with some damn mortar fire! Here comes the supply drop! Mark the supplies with smoke.We'll pick 'em up later! You'll rendezvous with the Colonel on the other side of the Locks. Good luck Red!

Then the planes came over to drop the supplies for Red & the others to pick up & re-supply.

Garnett:Parachutes, there! They're landing over there!

Friar:That There's a hell of a sight.

Some airplanes go by dropping supply 1 in a parachute which you must locate while be careful of the German's not to far down the farm field firing at you. It is hard but once you have your teammates pinning them down from far down you just move behind and flank.

Red and co flank out the entire farm field them move to the edge of some houses. It is pretty easy just flank all the German's while collecting all of the supply drops there are two of them.

Eventually all the German's in the area are flanked and you go to Rendezvous with Colonel Johnson.

After clearing the barn they head for the Locks & come under MG fire & then mortar fire,but take them both out & then find Colonel Johnson, Campbell (who went back after telling Red his orders),Paige & McConnell.

Col. Johnson: Been on the horn all day trying to get some fucking reinforcements and they send me a corporal? Ballard can kiss my ass! We are down to our last clips... Paige, McConnell! Go get that ammo. Corporal, move your ass up that riverbank and secure a defensive position at the road junction. Go. Get outta here.

Red and the rest of the squad move down into the riverbed where they take fire from a large group of Germans along the field passed the riverbed. The German defenses are composed of an MG42 and a couple squads of supporting infantry positioned in mortar craters.

Red takes Paddock,Marsh & the others to the riverbank & do a good job taking out two or three German squads on the way & then find Johnson, Campbell, Paige & McConnell.

Johnson:There's a platoon of Germans headed this way. Our best bet is to cut them off at the flank. Corporal,move out.

Red then takes his men & mans a German MG42 & they ambush the Germans & kill most of them. The last three Germans surrender to the men of the 101st.

After clearing the field and securing the riverbed, a cutscene plays. The squad is confiscating weapons from German prisoners.

Paige: Momma said to come home alive.

Campbell: Paige, what are you doing?

Paige: She told me 'Don't let those sons of bitches take you out.'

Campbell: Hey--

Paige gets in the face of a German prisoner.

Campbell: Paige. Paige, come on.

Paige: Did you hear what I said? I called you a son of a bitch!

Campbell: Paige, what the hell are ya doing?

Campbell grabs Paige by the shoulder and pulls him away from the German prisoner.

Campbell: Back off.

Colonel Johnson addresses Red.

Col. Johnson: Go talk to your men, Corporal.

Mission ends.

Characters Edit

Weapons Edit

American Weapons Edit

German Weapons Edit

Teams Edit

Assault Team: Edit

  • Cpl. Paddock - M3 Grease Gun
  • Pvt. Winchell - M1A1 Carbine
  • Pvt. Desola - M1A1 Thompson

Fire Team: Edit

  • Pvt. Garnett - M1 Garand
  • Pvt. Marsh - M1 Garand

Extras Edit

La Barquette Locks: Then, Now and In-Game Edit

La Barquette Locks (1)
The chapter titled "Hell's Corners" takes place near the La Barquette Locks near Carentan, France. Here, Director Brian Martel surveys the locks to be recreated in Brothers in Arms Earned in Blood.

La Barquette Locks (2)
The locks were a critical objective for the Allies in the invasion. When opened, as seen in this photo taken by the Gearbox survey team, the water flows freely between the Normandy estuaries and the English Channel.

La Barquette Locks (3)
This map shows the flooded areas near Carentan. In 1944, the German occupiers closed the locks in order to flood the land - a strategy meant to slow invading Allied ground forces and drown paratroopers falling from the sky. Many dozen paratroopers were, in fact, killed by drowning in the flooded areas.
La Barquette Locks (4)
Some of the flooded areas are clearly seen in this photograph taken during the invasion from an aircraft above St. Come-du-Mont looking to the southwest across the causeway towards Carentan.

La Barquette Locks (5)
After the locks were captured and opened, the flooding quickly ebbed away. The fields are clearly dry in this picture, taken several weeks after the fighting from an aircraft above Carentan looking to the North towards St. Come-du-Mont.

La Barquette Locks (6)
Today, the locks are open. This photo taken in February of 2005 reveals that the La Barquette locks have changed little in 60 years. In 1944, Colonel Johnson and paratroopers of the 101st Airborne fought a desperate battle against elements of the German 6th Fallschrimjager Regiment. The US Paratroopers who survived the battle named this location "Hell's Corners."

La Barquette Locks (7)
This historical photo reveals how the locks looked in 1944. This photo was taken just weeks after the Allies seized control of La Barquette and poened the locks.

La Barquette Locks (8)
This image of The La Barquette Locks from the game compares strongly to the historical photos.

Historical Director John Antal Edit

Historical Director John Antal (1)
Colonel John F. Antal, U.S. Army (Retired), served 30 years in the U.S. Army.

Historical Director John Antal (2)
He entered the United States Military Academy at West point in 1973 and retired on July 31, 2003.

Historical Director John Antal (3)
Antal has commanded U.S. combat soldiers at every level from platoon to regiment.

Historical Director John Antal (4)
Antal is an Airborne Ranger and has earned the Expert Infantryman's Badge.

Historical Director John Antal (5)
He served in combat units in Germany, Korea, Kuwait and the United States.

Historical Director John Antal (6)
He commanded an M1A1 tank battalion in the volatile demilitarized zone in Korea.

Historical Director John Antal (7)
His last Army assignment was operations officer (G3) for the 165,000 man III Armored Corps at Fort Hood, TX.

Historical Director John Antal (8)
Antal now serves as military historian and advisor to Gearbox Software on gaming titles such as Brothers in Arms.

Hell's Corners Aerial Reconnaissance Edit

Hell's Corners Aerial Reconnaissance (1)
In May of 1944, the Allies used spy planes to take many aerial reconnaissance photographs of the invasion area. This photograph, depicting the La Barquette Locks area, has been re-orientated so that North is towards the top.

Hell's Corners Aerial Reconnaissance (2)
Gearbox used the top-down aerial photos and the perspective photos as references to recreate terrian features that don't appear on traditional hand-drawn maps. This perspective photo of La Barquette locks areas was taken in June of 1944 as the invasion was underway.

Hell's Corners Aerial Reconnaissance (3)
S.L.A. Marshall would often include copies of the aerial photographs in his After Action Reports. This was exceptionally useful to the Gearbox team because Marshall added notations and other comments about where units were and in what direction they attacked. The title of this page in the AARs is "The Positions at Hell's Corners."

Hell's Corners Aerial Reconnaissance (4)
To assist in the layout phase of reconstructing the historical areas, the Gearbox team composited different historical photographs together to create a photo-map of the area where the action takes place. This is the photo-map for the chapter titled "Hell's Corners."

Hell's Corners Aerial Reconnaissance (5)
The photo-maps were then used as layout guides for the designers and artists who built the areas in the game. Before the area was rebuilt in the game, designers would note where combat and action took place in the area and would make decisions about how to relate the true history to a game-play experience. This is the layout guide for the chapter titled "Hell's Corners."

Development White Boards Edit

Development White Boards (1)
Director Brian Martel's whiteboard. This is an early whiteboard which lists only 10 chapters in Hartsock's story. The original design for Earned in Blood had chapters typically about twice the length of Road to Hill 30. As the chapters themselves condensed to more manageable lengths, the total number of chapters grew considerably since this whiteboard was drawn.

Development White Boards (2)
A close-up of one section of Martel's whiteboard shows a simple, perspective drawing of the village of St. Martin de Varreville (drawn from memory months and months after his visit to the location). The list on the right is about the kind of locations the chapters take place in and the diagram on the bottom of the image is about menu flow from the beginning to each of three modes of play available in Earned in Blood.

Development White Boards (3)
This section of the whiteboard outlined an early chapter list. The chapter "Death Trips" was replaced by "Hell's Corners" because Death Traps was more of a fictional filler mission designed, in part, to shows how Hartsock picked up the BAR. Meanwhile, Hell's Corners is based on actual historical fact, so it wins out given the authenticity goals of Brothers in Arms Earned in Blood.

Development White Boards (4)
Writer Micheal Neumann's whiteboard. This whiteboard, using a slightly more recent version of the chapter list, focused on character patterns, arcs and progressions.

Development White Boards (5)
This close-up diagrams how the squad arrangement under "Mac" transitions from before the invasion to after Hartsock's promotion to lead 2nd Squad. The list on the right outlines characters who are introduced for the first time in Brothers in Arms Earned in Blood.


Trivia Edit

  • This Mission takes place between "Action in Vierville" & Dead Man's Corner.
  • Marsh's 1st Level to appear.
  • Near the end You find 2 Dead Paratroopers next to the Gate,don't know what happened.
  • This is the only time that Allen & Garnett are separated.
  • You got Paddock,Friar,Marsh,Desola & Garnett in your Squad in this Level.


  • Paddock,Friar & Desola part of Assault Team.
  • Garnett & Marsh part of Fire Team. (Garnett is Team Leader.)

Difference in the PS2 Version Edit

  • Paddock is part of the Fire Team, carrying an M1 Garand, while Marsh is part of the Assault Team.
  • Desola carries a B.A.R.
  • Friar is absent.
  • McConnell is absent.(Due to the PS2 Version doesn't have him.)
  • Col.Johnson,Campbell & Paige are Labeled part of the Assault Team.
Brothers in Arms Chapters
Brothers in Arms: Road to Hill 30 Brothers in Arms · Rendezvous with Destiny · Silence the Guns · Ambush at Exit 4 · Objective XYZ · Foucarville Blockade · Rommel's Asparagus · Action at Vierville · Dead Man's Corner · The Crack of Dawn · The Fall of St. Come · Buying the Farm · Alternate Route · Purple Heart Lane · Cole's Charge · Ripe Pickings · Push Into Carentan · Tom and Jerry · No Better Spot to Die · Victory in Carentan
Brothers in Arms: Earned in Blood Bookends (Part 1) · Roses All The Way · Action at St. Martin · Three Patrol Action · Hell's Corners · Château Colombières · Bookends (Part 2) · Bloody Gulch · Eviction Notice · Close Quarters · Baupte · Hedgerow Hell · Bookends (Part 3) · Run of the Mill · The All Americans - Part 1 · The All Americans - Part 2 · Bookends (Part 4)
Brothers in Arms: Hell's Highway The Story So Far · Lost · Prologue (Hell's Highway) · Operation Market · Five-Oh-Sink · Kevin · The First Bad News · Written in Stone · Operation Garden · Reunions · Baptism of Fire · The Rabbit Hole · We Happy Fewer · Black Friday · The Right Man · Hell's Highway · Those We Lost · Tooth and Nail · Farewell Is Goodbye
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