Brothers in Arms Wiki

"Gann eliminates enemy targets with a sniper rifle. If upgraded, this will cause fear in enemies, making them unable to shoot back for a time."

James Gann is an American soldier, who specializes in sniping. He is very versatile when it comes to operating any sniper rifle, and is a good soldier to have by your side, especially if you need targets killed quickly. He is a close friend of Cole Wright, and is often his second-in-command when he is injured. He is the first brother unlocked after Jacob Hall.

Physical Appearance[]

Gann is a tall man with a slender build, light skin, thin brown hair, and brown eyes. He has a clean shaven face and is usually seen wearing a dark green trench coat and dark brown scarf. He is almost always seen with a sniper rifle, but has a holster strapped to his chest, with a loaded colt inside in case of emergency. James has many different utilities strapped to his body, including grenades, pouches full of ammo, and a first aid kit.

Personality[]

James is a jaded war veteran, having experienced the evils of the First World War. Due to his age and life experience, he is calmer and more level-headed than most other brothers. Gann's most powerful trait is his unbreakable loyalty towards the army, and his brothers. He is willing to do anything to help the squad. James is intelligent, and even-tempered, but he's unafraid of using violence when he deems necessary.

Trivia[]

  • It is speculated that he has fought alongside Cole Wright before, as he refers to Cole by name, rather than his rank of Sergeant, unlike Jacob Hall and Barnaby Adams. This shows that they have a closer relationship than the rest of the brother's.
    • Another thing that hints at this is the fact that James isn't afraid to curse in front of him, and doesn't shy away from showing his frustration with some of Cole's orders. Despite this, Cole depends on Gann, and James trusts Wright with his life.
  • If upgraded fully, the amount of targets James can shoot rises to 4, his cooldown decreases to 17 seconds, his fear duration lasts 3 seconds, and he is able to take 450 hit points before requiring medical assistance.

Sources[]