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Push Into Carentan is the 17th chapter of Brothers in Arms: Road to Hill 30. It introduces the final enemy in the game, Panzergrenadiers.

Summary Edit

Carentan. Finally. Drive through the industrial section to secure a foothold on the town. Fire and maneuver tactics are vital in the city fight...

Plot Edit

Baker's squad reach the industrial section of Carentan where the entrance of the town is. If they secured the section, the rest of the 101st can assault easily. Mac leaves Baker's squad to support the South flank assault, Leggett is still visibly down from what happened 3 days ago.

Their new enemies are not just Fallschrimjagers but also the Panzergrenadiers, heavy infantry with new weapons including vehicles to support them. This shows the heavy importance for the Germans defending Carentan. Baker's squad move each section of the area to clear every German in the sector. However, they are stopped with Panzers moving in to support the Germans.

Fortunately, there are Panzerfaust crates for Baker to use them against the Panzers. After clearing the area, the South squad joined Baker to clear the last stronghold, the industrial warehouse. After heavy fighting in the warehouse, the squad rest with the 101st successfully capturing the town. The squad soon head for the cathedral for recon.

Objectives Edit

Secure the industrial region of Carentan. Edit

Push into town. The Germans know that if the Allies can hold Carentan, the invasion will succeed - expect mechanized infantry.

TranscriptEdit

Baker's introductionEdit

I've been staring at it for days, and the Krauts in that damn town on the horizon were staring back at us. We all knew that no matter how bad the fighting was, when we got to Carentan it would be worse. With only seven of us left, I'm trying not to ask myself how many more will die today. I guess no one ever said war would be easy. If they had, there would probably be a lot more wars.

Push into Carentan VO

ConflictEdit

It is 0500 just outside the town of Carentan. The sun was rising and the birds were singing. If it hadn't been for the Germans occupying the town, this would actually be a peaceful place to see, visit, and live. That's where Baker and his squad come in.

Mac: Baker, we've got to clear this city. I got another squad coming in South of you. They're hurt worse than you guys so I'll be assaulting with them.

That sounded good, but Baker felt a little skeptical. He was sure that no man or squad could have been in worse, physical and mental condition than he was, especially with his squad drastically reduced in half since they arrived in Normandy just six days earlier. Hartsock may have felt skeptical too with the numbers stacked against them.

Hartsock: How many Krauts?

Mac: Whatever's left. We're not too sure.

There was a long silence after Mac said that. Mac shook his head and then turned to Baker.

Mac: I trust you Baker.

Mac walked towards Leggett, who was staring into the town wondering what awaited him.

Mac: Let's go Leggett.

Leggett faced Mac and they both set off into the distance.

Hartsock: His pep talks aren't as peppy as they used to be.

As Baker moves his men deeper into the town he places each of his teams in different areas to pin down the MG42 and the nearby group of Germans. As the two teams to flank both pinned enemies by themselves they rush in and succeed. Baker looks at a nearby soldiers motionless body. He stops for a second then orders his men into cover. With both teams he is able to flank the next group of Germans. Then with one team he pins the hidden team of Germans and with the other he flanks the entire team out. After moving forward several times and flanking the enemies the area seems secured.

Just then many Germans from the further back area show up outnumbering Baker's squad. While the squad pins the far ones Baker must go around having to pin and flank a few more on his own. After pinning and flanking the team moves back closer to the main road. As a tank suddenly reels in Baker's squad stays in low cover further down away from the main road while Baker is close to the gate. Baker uses one of his Grenades to quickly grab and chuck a grenade into the tanks shaft destroying it. He finds a Panzerfaust and grabs it. As another tank shows up Baker's squad is useless and must stay hidden.

Baker on the other hand tries to get closer with his panzerfaust. As the tank starts to close in on Baker the destroyed tank makes it take longer to get around. He uses the panzerfaust to blow it up after sneaking around it. He is then free to summon up his men and does exactly this. He moves them into cover on the main road so they can snipe out any incoming Germans. He then goes into the building with Mac and people and takes out all Germans in there which can be hard.

Mac: Baker whatever it is you guys eat for breakfast, you got to share it. Anyway, we'll have a CP set up here by the hour. I don't think the krauts can mount a counter attack anytime soon. We should head to the church in the middle of the city. We'll see what there up to from there.

Chapter ends.

Characters Edit

Weapons Edit

American Weapons Edit

German Weapons and Vehicles Edit

Team Edit

Fire Team: Edit

  • Cpl. Hartsock - B.A.R. M1918
  • Pfc. Zanovich - M1 Garand
  • Pfc. Obrieski - M1 Garand

Assault Team: Edit

  • Cpl. Corrion - M1A1 Thompson
  • Pfc. Courtland - M1A1 Carbine
  • Pvt. McCreary - M1A1 Carbine

Extras Edit

The 17th Panzergrenadiers - Col. Antal Briefing Edit

The 17th Panzergrenadiers (1)
The Waffen SS Panzergrenadiers were some of Germany's toughest soldiers and could be counted on to have more equipment, ammunition, anti-tank weapons and over-all fire power than any other infantry force in the German Army.



The 17th Panzergrenadiers (2)
The Panzergrenadiers, which stands for mechanized infantry, were heavy infantry, designed to fight in and around their armored half-tracks.



The 17th Panzergrenadiers (3)
Their purpose was to support and enable the fast-moving tanks and to keep the tank attack rolling along.



The 17th Panzergrenadiers (4)
The Germans believed in the concept of combined arms, using infantry, tanks, artillery and aircraft together, to overmatch the enemy in mobility and firepower.

Rebuilding Carentan, 1944 Edit

Rebuilding Carentan (1)
An aerial reconnaissance photo of the industrial section of Carentan was used to layout the mission area for "Push into Carentan."



Rebuilding Carentan (2)
A 1944 high-angle shot of the area helped Gearbox position each building and alley correctly.

Rebuilding Carentan (3)
A screenshot from "Push into Carentan."





Rebuilding Carentan (4)
The house circled in the 1944 photo and in the game screenshot matches the house photographed by Gearbox in Carentan 60 years later (inset)



Rebuilding Carentan (5)
Every building and street was surveyed for recreation. Try to match this house in the game and in the historical photographs.



Rebuilding Carentan (6)
Abandoned toady, this Carentan warehouse survived the war. You can see the U-shaped warehouse in the historical photos and in the game.



The Panzer MK. IV Tank - Col. Antal Briefing Edit

The Panzer MK. IV Tank (1)
This is the Panzer 4, or Panzer Kampfwagon 4, as the Germans called them.



The Panzer MK. IV Tank (2)
The Panzer 4 was the workhorse of the German tank corps. Tanks like this were used by the Germans in the counter-attack on Carentan to destroy American tanks and to support the German Infantry assault.

The Panzer MK. IV Tank (3)
The Panzer 4 had a high-velocity 75mm cannon, which can penetrate the Sherman's armor at long range.



The Panzer MK. IV Tank (4)
The Pazner 4 had thicker frontal armor than the American M4 Sherman Tank, so it was best to attack the Panzer 4 in the rear or on the sides.





The Panzer MK. IV Tank (5)
Stay away from the Panzer 4s, unless you have both tanks and infantry to attack them.



Gory, Gory - Gearbox Sings the Paratrooper Song Edit

Gory, Gory Gearbox Sings the Paratrooper Song - Brothers in Arms-Gory, Gory Gearbox Sings the Paratrooper Song

Gory, Gory Gearbox Sings the Paratrooper Song - Brothers in Arms-Gory, Gory Gearbox Sings the Paratrooper Song











GalleryEdit

Difference in the PS2 version Edit

  • Courtland uses an M1 Garand.
  • Zanovich is part of the Assault Team.
  • McCreary is absent
Brothers in Arms Chapters
Brothers in Arms: Road to Hill 30 Brothers in Arms · Rendezvous with Destiny · Silence the Guns · Ambush at Exit 4 · Objective XYZ · Foucarville Blockade · Rommel's Asparagus · Action at Vierville · Dead Man's Corner · The Crack of Dawn · The Fall of St. Come · Buying the Farm · Alternate Route · Purple Heart Lane · Cole's Charge · Ripe Pickings · Push into Carentan · Tom and Jerry · No Better Spot to Die · Victory in Carentan
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Brothers in Arms: Earned in Blood 
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Bookends (Part 1) · Roses All The Way · Action at St. Martin · Three Patrol Action · Hell's Corners · Château Colombières · Bookends (Part 2) · Bloody Gulch · Eviction Notice · Close Quarters · Baupte · Hedgerow Hell · Bookends (Part 3) · Run of the Mill · The All Americans - Part 1 · The All Americans - Part 2 · Bookends (Part 4)
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Brothers in Arms: Hell's Highway 
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The Story So Far · Lost · Prologue (Hell's Highway) · Operation Market · Five-Oh-Sink · The First Bad News · Written in Stone · Operation Garden · Reunions · Baptism of Fire · The Rabbit Hole · We Happy Fewer · Black Friday · The Right Man · Hell's Highway · Those We Lost · Tooth and Nail · Farewell is Goodbye
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