"I rested my head on my helmet for an hour and pretended I was asleep. I spent most of the night trying to figure out what I'd say to George's mom when I saw her again. He died a hero? He died for the man next to him? But he's gone, and I'll never see him again...I'll never see George again...Day three."
— Baker's Monologue

The Crack of Dawn is the 10th chapter of Brothers in Arms: Road to Hill 30. It introduced an assault team and have two teams throughout the game.

Summary[edit | edit source]

Sgt. Baker has lost a friend, but has gained an assault team. Baker must compose himself and lead them to St. Come...

Objectives[edit | edit source]

Clear the road to St. Come-du-Mont[edit | edit source]

This morning, the 506th ordered a naval bombardment of St. Come. Dozens of German infantry will be moving South away from town.

Characters[edit | edit source]

Weapons[edit | edit source]

American Weapons[edit | edit source]

German Weapons[edit | edit source]

Teams[edit | edit source]

Fire Team:[edit | edit source]

  • Cpl. Hartsock - B.A.R. M1918
  • Pvt. Allen - M1 Garand
  • Pvt. Garnett - M1 Garand

Assault Team:[edit | edit source]

  • Cpl. Corrion - M1A1 Thompson
  • Pvt. Desola - M1A1 Thompson

Transcript[edit | edit source]

Main article: The Crack of Dawn/Transcript

Extras[edit | edit source]

Brothers in Arms Production Team[edit | edit source]

Brothers in Arms Production Team.jpg

Brothers in Arms producers, directors<



Aerial Photos of Dead's Man Corner Crossroad Area[edit | edit source]

Aerial Photos of Dead's Man Corner Crossroad Area (1).jpg

Aerial Reconnaissance Photograph from May, 1944 details the causeway between St. Come-du-Mont (North) and Carentan (South).



Aerial Photos of Dead's Man Corner Crossroad Area (2).jpg

The dotted line outlines a likely path for Baker's squad moving North towards St. Come and pausing to destroy the MG-42 in the target farmhouse.



Aerial Photos of Dead's Man Corner Crossroad Area (3).jpg

The blue and green colored sections are set pieces from the game where combat occurs. These overlays help Gearbox recreate the terrain of 1944.



The Brothers in Arms Screenplay[edit | edit source]

The Brothers in Arms Screenplay (1).jpg

The development of the characters and script of Brothers in Arms was a collaborative effort and an iterative process.



The Brothers in Arms Screenplay (2).jpg

Col. John Antal provided key information about the paratroopers of the 101st Airborne on D-Day. Organization, attitude, training and vocabulary were all relevant.



The Brothers in Arms Screenplay (3).jpg

Inspired by Col. Antal's real-life experiences with combat soldiers, the Brothers in Arms characters were further developed and revised by the Gearbox team.



The Brothers in Arms Screenplay (4).jpg

Mike Neumann championed the voice over technique to help articulate Baker's progress through the story.



This early voice over draft did not make it into the final game.

Baker (V.O.)[edit | edit source]

There's something ultimately very empty about heroism in war. Last night I watched a man I'd known since high-school sacrifice himself in the most dire of circumstances for the smallest of results. He gave his life for the man next to him. There's something about your friend, your crew member, your brother.

(a beat)

To die for him isn't even a thought

(a beat)

It's like breath



The Brothers in Arms Screenplay (6).jpg

Mike worked with Col. Antal and director Randy Pitchford to evolve the script to a final draft. Many iterations and rewrites occurred.



The Brothers in Arms Screenplay (7).jpg

After the voices were cast, the production team had the difficult task of editing the recorded material to what is used in the game you are playing.



The Brothers in Arms Screenplay (8).jpg

The Brothers in Arms script include more than 20 characters and over 8,000 lines of dialogue - which is significantly more than most feature length movies.



Dead's Man Corner Official After Action Reports[edit | edit source]

Dead's Man Corner Official After Action Reports (1).jpg

A page from the official US Army After Action Reports in which Col. S.L.A. Marshall had hand drawn the small unit action at Dead Man's Corner.



Dead's Man Corner Official After Action Reports (2).jpg

The fighting towards St. Come around the Dead's Man Corner crossroads was undertaken by mixed units drawn from several Regiments of the 101st AB.



Dead's Man Corner Official After Action Reports (3).jpg

This is one of the pages that describes the battle at the crossroads and indicates how the place came to be known as "Dead Man's Corner."





After thousands of paratroopers passed the spot on D+3, the name "Dead Man's Corner" become more legendary than the stories they crafted about it.

At the Crossroads, "D" had come as far as its understanding pf its mission made necessary. At that point, the lead tank was hit by a German rocket, the tank disabled, and some of the crew killed. For some days thereafter the wrecked tank stayed at the intersection, a dead man inside it. The place came to be known as "Dead Man's Corner," according to Sink.





Gallery[edit | edit source]

Trivia[edit | edit source]

  • The first chapter where you have an assault team and a proper squad.
  • The hanging corpse you seen this chapter is a real life soldier named Bob Wolverton who was hanged by his parachute near St. Come.

Difference in the PS2 version[edit | edit source]

  • Allen is part of Corrion's Assault Team.
  • Red is equipped with an M1 Garand
  • When Mac and Leggett walked off, he and Mac just talked off in the distance.
  • The two dead paratroopers are not present.
  • Desola only appeared the end of the chapter, he is also labelled as a part of an Assault Team albeit using an M1 Garand.
     
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