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The Fall of St. Come is the 11th chapter of Brothers in Arms: Road to Hill 30. It introduce a new enemy type, the Fallschirmjäger, the rival of the American paratroopers.

Summary Edit

With both a fire team and assault team, Sgt. Baker has finally reached St. Come-du-Mont. The Germans are prepared...

Plot Edit

Baker and his men are outside St. Come talking with Allen & Garnett and Leggett talking who is the better DC hero, Batman or Superman. Mac interrupted their talk and ordered Baker to assault St. Come so the paratroopers use it as a rest stop before the attack on Carentan. Baker's squad are ambushed by mortar teams and Germans. They managed to fend them off while avoiding mortar fire in the fields. They managed to reach St. Come and neutralize the mortar team and the Germans defenders.

They reach a house where the Germans are stationed and clear it with the 4 Fs. They rendezvous with Mac and revealed that a Panzer tank is in the town and the anti tank weapons are opposite of the building. This meant that Baker have to go behind the enemy lines to destroy the tank. After Baker's men defeat the Germans, they reach a small plaza where they confront Germans and a Panzer tank.

Baker's squad suppressed the tank and the Germans while Baker rushed to the Panzerfaust crate and kill the Germans in his way. He grabbed a Panzerfaust and used it to destroy the tank. After the combat is over, Mac commended Baker over his bravery and irony.

Objectives Edit

Clear the Southwest quadrant of St. Come-du-Mont Edit

The town is protected by German infantry, artillery and Panzers. Punch through the backyards and seize the center of St. Come.

Characters Edit

Weapons Edit

American Weapons Edit

German Weapons and Vehicles Edit

Teams Edit

Fire Team: Edit

  • Cpl. Hartsock - B.A.R. M1918
  • Pvt. Allen - M1 Garand
  • Pvt. Garnett - M1 Garand

Assault Team: Edit

  • Cpl. Corrion - M1A1 Thompson
  • Pvt. Desola - M1A1 Thompson

Transcript Edit

Main article: The Fall of St. Come/Transcript

Extras Edit

St. Come-du-Mont, Then, Now and In Game Edit

St. Come-du-Mont (1)
Allied aerial reconnaissance photograph of St. Come-du-Mont taken in May, 1944.





St. Come-du-Mont (2)
Gearbox survey team photograph of the alley just Southwest of the town's central crossroad. The town's church steeple can be seen in the distance.



St. Come-du-Mont (3)
The same area as the previous picture, as modified in the game to represent the place in 1944 during the fighting on D+2.



St. Come-du-Mont (4)
The nicest manor in St. Come-du-Mont is reported to have been the mayor's residence before the German occupation.

St. Come-du-Mont (5)
The manor as represented in Brothers in Arms.





St. Come-du-Mont (6)
This rare color photograph shows a 101st ABD medic station outside the St. Come-du-Mont manor that was set up on D+3, after the town was liberated.

Research at US Ordnance Museum Edit

Research at US Ordnance Museum (1)
The US Army Ordnance Museum at the Aberdeen proving Grounds in Maryland maintains an unparalleled collection of WW2 armaments, large and small.



Research at US Ordnance Museum (2)
Curator, Dr. Jack Atwater (right), assisted Col. John Antal (left) and Gearbox staff in the accurate surveying of the weapons of D-Day.



Research at US Ordnance Museum (3)
Weapons were operated and photographed from every angle (bottom), then reproduced digitally for use in the game (top).



Research at US Ordnance Museum (4)
Weapon artist, Stephan Bahl, wearing a US Army Paratrooper helmet, attempts to steady a German Army Panzerschrek anti-tank weapon.

Research at US Ordnance Museum (5)
Col. John Antal checks the range finder of a German Army Panzerfaust in the museum's briefing room.



Research at US Ordnance Museum (6)
Gearbox's Stephen Bahl with a German Machinegun MG-42.

The StuG Tank - Col. Antal Briefing Edit

The StuG Tank (1)
This is the German Stungeschutz IV, commonly called the Stug.




The StuG Tank (2)
Turretless assault guns like this were used to support German Infantry units, to knock out machine gun position and allied tanks.



The StuG Tank (3)
The Stug was armed with a high velocity 75mm cannon, mounted in a cast mantlet. the 75mm cannon could easily penetrate Allied light tanks.



The StuG Tank (4)
The Stug's disadvantages are that it has no turret and the vehicle must move to face the target for the main gun to fire. In Brothers in Arms, you can use this information to your advantage when you attack the Stug with an anti-tank weapon or an allied tank.

Orchestral Score, Part 1 Edit

Orchestral Score 01 - Brothers in Arms Theme

Orchestral Score 01 - Brothers in Arms Theme











Orchestral Score 02 - Brothers in Arms March

Orchestral Score 02 - Brothers in Arms March











Orchestral Score 03 - Alternate Route

Orchestral Score 03 - Alternate Route











Orchestral Score 04 - Night of Nights

Orchestral Score 04 - Night of Nights











GalleryEdit

Trivia Edit

  • If you pick up a Panzerfaust from the crate, there is a possibility the weapon you are holding to replace with the Panzerfaust will disappear.

Difference in the PS2 version Edit

  • Mac carries an M1 Garand
  • Desola carries a B.A.R. and follows Mac and Leggett.
  • Red uses an M1A1 Thompson.
  • Corrion is under the Base-of-Fire team and uses a B.A.R. along with Garnett.
  • Red and Allen are part of the Assault Team.
  • Mac & Leggett are labeled a part of the Assault team,while Desola is absent.
  • "Corrion" also has the same face as Red on the PS2 version,for some reason.
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